NK: You know, I’ll tell you about Chorizo. 0:00. You mentioned Antón’s supporters, and I realized I was thinking about the people in Far Cry 6 as either the President and his military, or the player’s allies and revolutionaries. In an interview with GameRant, Far Cry 6 narrative director Navid Khavari said the game will be set in the present day, but will look like the 1960s because Yara has been "frozen in time" since then. Honestly, I can't wait for people to get to play with Chorizo. It's separate from the game. The game's Yara environment was inspired by modern-day Cuba. There’s no official release date for now but a recent Microsoft Store listing pins it as May 26, 2021. How does Antón go from being elected by the people to ruling with an iron fist? Read More. It allows for a complex dynamic. What he really pushed and challenged us on was, “How do we bring empathy to Antón?” There has to be a reason in Antón's eyes to justify doing what he's doing. Esperanza is a pretty big departure from what fans have seen in the past. Can Pirates of the Caribbean Survive Without Jack Sparrow? And also, just in the verticality that a city brings with it. And that's the beauty of the collaboration you get with someone like Giancarlo. So what was present right from the beginning was that there was something uncomfortable and nervous and anxiety-ridden about seeing this 13-year-old teen growing up before your eyes, right? How did you find the right line to walk there? The idea with Antón that was powerful and interesting to me was, how do you take someone who is charismatic, intelligent, who would otherwise be doing amazing good things, and put them in a situation where their worldview gets distorted? Far Cry 6's Narrative Director Navid Khavari talks about the game, the characters, and what players can expect when it launches. In an interview, Narrative Director Navid Khavari mentioned this about the new setting of Far Cry 6 With the game releasing next spring on current-gen and next-gen consoles, the possibilities feel pretty much endless. Far Cry 6 leaves behind Far Cry 5's Montana and heads for a Caribbean vacation in the fictional country of Yara, where things are, unsurprisingly, a bit chaotic. A one-stop shop for all things video games. Fast-forward 50 years later, and they're able to justify doing horrific things with a weird, pervasive, twisted logic. Plus précisément, par une interview que la création a réalisée pour le support Press-Start. Navid Khavari: I think the first thing is that it was clear that a lot of our fans were excited to go back to a tropical setting. The intersection of those demographics and worldviews and opinions is something that plays out in the story as well, and it felt that, as a means to tell a mature story, a complex story, we sort of had to go there. It's absolutely surreal and I'm going to try not to get emotional. Production of Far Cry 6 had been ongoing for four years at the time of its July 2020 announcement, with Ubisoft Toronto the lead studio for the game. Let’s start by talking about Yara. That’s not true. Black arrow pointing right. Our team has done such an amazing job; it's kind of an honor to be the first Far Cry that has a capital city! Learn more about Antón Castillo's past with Far Cry 6's Narrative Director Navid Khavari Learn more about Antón Castillo's past with Far Cry 6's Narrative Director Navid Khavari Jump to. Is there anything you can tell me about the antagonist Anton? NK: We worked with a company called Unit who had the initial concept, and when I was writing the script for it, I thought back to how my own dad spoke to me growing up. Navid has 7 jobs listed on their profile. Development. And I think what’s exciting is we’re doing full performance capture and voice. Ubisoft Toronto studied the Cuban Revolution to develop Far Cry 6's story and look, with narrative director Navid Khavari spending a month in the Caribbean island, talking to real-life Cubans. – “your iPhone or whatever. He wanted to get into what makes Antón tick, what makes a dictator become who they are, and he really keyed in on this idea of, “Wait, this is a father. How does his relationship with his son, Diego, help create the character of Antón Castillo? The first trailer for lead director Navid Khavari’s “Far Cry 6” has been released and fans are already clamoring to preorder copies. We sat down with Narrative Director Navid Khavari to discuss Far Cry 6 characters Antón and Diego. Far Cry 6 leaves Far Cry 5 (and New Dawn) Montana behind and goes on a Caribbean vacation to the fictional country of Yara, where things are, unsurprisingly, a little chaotic. Fullscreen. With the game launching in February next year, Far Cry 6 will be one of the first heavy hitters on next-gen consoles, and it'll be exciting to see where Ubisoft takes it. share. He has a deep passion for the games industry as a whole, but a particular love for RPGs and tabletop games. This time we return to playing a voiced character like in Far Cry 3, but not an outsider. He came in dressed to the nines; he had the fedora, the suit, the perfect Italian boots, and I'm like, “Ah, I shouldn't have worn a hoodie.” But he came in and he'd already done extensive notes on the character. When you're looking at something as complex as an island that's been essentially cut off from the rest of the world for 50 years, been in an economic downturn, electing this leader on the back of this idea of building a new paradise, the idea with Antón is he definitely lulled people into believing this was the only answer for them. It's a conversation back and forth; even on set we were constantly – down to the word – discussing how we can get Antón just right. What does that space bring to the game, and what opportunities does it create? 2014 Far Cry 4 (Video Game) (narrative designer) 2013 Splinter Cell: Blacklist (Video Game) (additional writing) 2010-2011 Lost Girl: The Interactive Motion Comic (TV Series) (6 episodes) Sign up here to receive the latest news on Far Cry 6 and all of your favorite Ubisoft games. Will we see a lot more of the guerrilla fighters throughout, or is mostly going to be focused on Dani, Diego, and Anton? You don't know what to believe, you're trying to figure out who you are. But you take someone like that, and then you couple that with having a teenage son – Diego is 13 years old – and I think, for us, that's something that Far Cry has never really had. You need someone who's rooted in the world, who has a background. Narrative Director Navid Khavari talks about Antón and Diego in Far Cry 6 We sat down with Narrative Director Navid Khavari to discuss Far Cry 6 characters Antón and Diego. Did you have to do any coaching to get him into that Far Cry villain mindset? It’s crucial to the story and the game. It actually started with the idea of revolution, to be honest. Do I love my parents? NK: When we initially cast Giancarlo, we were lucky enough to fly down to New York to sit with him, meet with him, and we ended up talking about Antón for about four hours straight. Far Cry 6 innove. Far Cry 6 heads to PC (including Google’s Stadia and Amazon’s Luna), Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5. What was your approach to creating that character? Navid Khavari, Writer: The Division. Le dernier opus du hit va être plus gros et plus ambitieux que jamais. This is the biggest Far Cry game to date, with a fully-featured Captial City which is a first for the franchise. To be so swept up in that, you need to feel it and understand where that character came from, and what brought them to be pushed so far that they have to pick up a rifle and actually fight. Navid Khavari, le directeur narratif de Far Cry 6, explique sur le site officiel d'Ubisoft que pour les besoins du jeu, lui et ses équipes sont restés un mois à Cuba. And finally, we wanted to tell a story about revolution, and when you tell a story about revolution, you’re talking about guerrilla warfare. We’ll hear more about combat and gameplay as we near Far Cry 6’s launch, but so far it’s shaping up to be a distinctly Ubisoft title. He's made a really fresh and interesting character, and a take on someone who's not only ruling a country, but being a father. And so for us, it became super-interesting on the character side to explore the idea of, you know, there definitely were some people that voted for him, that believed in him, that now are regretting that choice; and there are those that still support him. He took material, he’d gone through the script, and he had all sorts of questions to ask about why Antón was doing the things he was doing. We’re going to be talking a lot more about gameplay at a later date. I spent about a month down there with the team, researching and talking to locals and falling in love with the culture, but also meeting with real guerrillas. Ten slibuje tři velká DLC a další drobnosti. Black arrow pointing right. Parts of this interview have been edited for clarity. Far Cry 6 : officialisé via un somptueux trailer, des infos inédites et plusieurs éditions collector ! Can you give us any perspective on how Diego views his father at the beginning of the game? NK: We knew that if we're going to tell the revolution story, if we’re going to tell a story about someone in a guerrilla movement, you need to have that personal connection with them. It’s been about four and a half years from when I started on the project. And when you walk into the city, it’s an amazing feeling to feel the imposition and power of Anton’s forces. And it was very important for us, in terms of how you approach the story, if you wanted to start on one part of the island, or you wanted to start on the other side of the island, the story would adapt to how you approach it. Exclusive to the Ubisoft Store. Navid Khavari, the narrative director of Far Cry 6, the eighth chapter of the famous Ubisoft action-adventure video game series, said that new narrative methods will be introduced in the title to make the game experience more immersive, including the use of cutscene with a third-person view. RELATED: Far Cry: Ranking Every Major Villain From Worst To Best. laughs. It sort of tees up the story in the game, so there's going to be a lot more moments where he's passing down lessons to Diego of how he thinks Diego will have to someday rule. Ubisoft's narrative director Navid Khavari provided some insight into what players can expect from Far Cry 6 including some background about Anton. But he believes these lessons are really what’s necessary for Diego to rule the way that he would. The trailer is more than a little harrowing because it shows Diego, this young teenager, in such an intense situation. For more on Far Cry 6, check out more of our talk with narrative director Navid Khavari about the making of the game's setting and how Giancarlo Esposito prepared for the role. Narrative director Navid Khavari said that they started researching on revolutions of the past, they came across the idea of the modern guerrilla revolution such as the Cuban Revolution, which gave them numerous ideas of how to drive the player-character into fighting against a repressive government. It helps to have so much talent attached to the project. The go-to source for comic book and superhero movie fans. Dans ce document, il a été confirmé que ce nouveau FPS sera le premier à proposer ce type de cinématiques. Far Cry 6 is an action-adventure first-person shooter game. Khavari explique dans l’interview comment la capitale de Yara est en fait le siège du pouvoir du dictateur Antòn Castillo, et quand les joueurs entreront dans la ville, ils se sentiront comme marcher dans la fosse aux lions. There's so much more to come, so it's just going to get even better. In the next installment, Far Cry 6, both the intro and the CGI trailer were both cinematic, which was so different to its predecessors. Dani is a former military drop out, really didn’t want anything to do with the revolution, didn’t want anything to do with Anton, but gets swept up in the guerrilla movement that is Libertad. Navid has 7 jobs listed on their profile. Black arrow pointing right. We were very, very lucky to be able to fly down to Cuba. Far Cry 6 releases on February 18, 2021, for PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X. I'm a really big believer in creation of art as an iterative process, and I think what's exciting for me is knowing that everyone has sort of had their stamp on this game. See the complete profile on LinkedIn and discover Navid’s connections and jobs at similar companies. When you’re talking about guerrilla warfare, you go to Cuba. Sign Up. Game Rant sat down with Far Cry 6 Narrative Director Navid Khavari during a press event to learn more about Diego, Anton, the protagonist Dani, and the game's setting, Yara. What we really wanted to do with Danny, you know, you can play as both male and female, it’s up to you. “Not only am I just telling you this stuff, but you're going to have to prove that you're worthy to really run this country how I would.” There’s going to be a lot more to come on that front. For more on Far Cry 6, we also spoke to narrative director Navid Khavari, who told us why the game has made a return to a tropical setting for the first time since Far Cry 3. When we went and looked and did our research, when you’re looking at a guerrilla revolution, it’s so personal. Exclusive to the Ubisoft Store. What is your approach to showing other facets of Yaran society? With Diego, you know, we’re talking about a thirteen-year-old teenager. Far Cry 6 Amigos are its version of Far Cry 5‘s Fangs for Hire, Ubisoft Toronto confirmed with Stevivor.Moreover, we’ve been introduced to our first Amigo: Chorizo the sausage dog. We sat down with Narrative Director Navid Khavari to discuss Far Cry 6 characters Antón and Diego. 16 July 2020. He’s in charge of the country; he believes he's doing the right thing by enslaving his population. Far Cry 6 narrative director, Navid Khavari, explains the new methods they've used for story-telling in the game including third-person cutscenes. The tease for him is that he literally kills with kindness, that's all I'm gonna say. 381. NK: You know, when you start on a Far Cry, you're talking about a pedigree and a history that has been built on amazing villains, dynamic villains. What kind of ways is that going to affect gameplay? This also brought back the need to give the player-character, … Far Cry 6. Navid Khavari, the narrative director of Far Cry 6, the eighth chapter of the famous Ubisoft action-adventure video game series, said that new narrative methods will be introduced in the title to make the game experience more immersive, including the use of cutscene with a third-person view. Far Cry 6 est un jeu vidéo de tir à la première personne, d'action-aventure édité par Ubisoft et développé par le studio Ubisoft Toronto. NK: He got that right away. We won’t get that in Far Cry 6, unfortunately, so we’re eager to see what else they have up their sleeves. So we wanted proper performance capture, we wanted to have a voice. And it completely changes the way the game feels. Read More. I think we all remember what it’s like to be thirteen. Even when we were meeting in New York, when he started reading the lines and giving the speech that you see in the trailer, he just looked at me with this Antón Castillo look and I was like, “Oh my God, you are Antón and I am scared for my life right now.” Then he slipped right out of it and was the super-friendly, charming Giancarlo, and it was really just watching a master of his craft. And on top of that, with Anton, you have someone who rises up to power with this promise to rebuild paradise. Menu. I think what’s exciting for us is that you’re going to be able to see Dani in the third person, in cinematics and other elements of the game, and during that it became almost a necessity to have a fully voiced and performance captured character. I think what was important to us was the idea that you can approach the story and the world from any angle. And that came from a point of research of, if you look at revolutions around the world, you often think they’re monoliths, but in reality, they’re different groups, and regions and a huge wide range of characters. Far Cry 6 is doing something the series hasn't done since the first Far Cry, all in the name of making you feel like you're part of the revolution.. 0:00. That he was the one that was going to solve all their problems. How are other people explored throughout the story? See the complete profile on LinkedIn and discover Navid’s connections and jobs at similar companies. It is the sixth main installment of the Far Cry series and it is scheduled for release on February 18, 202 on Amazon Luna, Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, XSX, and Stadia. Players can customize their appearance and choose a gender, but we don’t know how much autonomy the character gets. What Prompted the change back to a named protagonist? I can give you that as a little tease. It’s easy for me to say that I'm the narrative director and I have a vision of the story, but what's been amazing to watch is the team embrace that, and also make it their own as well. Accessibility Help. The Far Cry franchise has tackled revolutions before, specifically with Far Cry 4's Golden Path fighting against Pagan Min, but this seems like a major overhaul of that conflict. And Giancarlo, of course, really took Anthony under his wing. We’re going to be talking about them more at a later date, but what I can tell you is really our touchstone was the guerrilla revolution itself. 16 July 2020 2 Min Read CHECK OUT THE EXCLUSIVE FAR CRY 6 COLLECTOR’S EDITION! This is where most of his supporters are, and on a narrative side, you want to feel like you're walking into the lion’s den. Far Cry 6 narrative director, Navid Khavari, explains the new methods they've used for story-telling in the game including third-person cutscenes. 1. Facebook. Far Cry 6 met en vedette l'excellent Giancarlo Esposito dans le rôle du dictateur Antón Castillon et plonge les joueurs au cœur d'une révolution à Yara, un paradis tropical.Cela suit bien la formule Far Cry: un grand méchant a trop de pouvoir et vous devez libérer le peuple sous son emprise.Vous incarnerez Dani Rojas, habitant(e) de Yara, qui deviendra un(e) combattant(e) de la guérilla. You can follow him on Twitter @ArtisanDread. We’re going to be talking more about that at a later date. Dani Rojas is the main character in Far Cry 6. É o sexto título principal da série Far Cry, e sera lançado em 25 de maio de 2021 para Google Stadia, Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One e Xbox Series X. There’s one rebel group. De GomeWars - 13 juillet 2020 à 15:22 dans Jeux vidéo We’re talking about a country with a capital city, which is a first for the brand. Far Cry 6 Amigos is a new take on Far Cry 5‘s Fangs for Hire system, letting players recruit a sausage dog called Chorizo to fight by their side. This is already a dictatorship when a president is succeeded by his son as if it was a kingdom. It’s really just the first of many lessons he’s passing down to Diego. Because that's what Antón is telling him: “Okay, you've been listening to your bands, your music, your iPod” – oh my god, iPod, how old am I? Anton Castillo was the son of a former ruler of Yara who was executed over fifty years ago, and so right from the beginning, from when he was a teenager, he sort of felt that the country was stolen from him and his family. Far Cry 6 Narrative Trailer. NK: It's been an amazing experience just to even be part of developing that. Settings. Email or Phone: Password: Forgot account? 16 July 2020 2 Min Read CHECK OUT THE EXCLUSIVE FAR CRY 6 COLLECTOR’S EDITION! And with Antón, really what he’s saying is, “I’m going to build paradise, but paradise isn’t for everyone.” For him, it’s this idea that paradise comes at a cost, and he will enslave those who are against him to work as forced labor to get what he wants. And then you try to think of, well, if you are a dictator who believes his country is falling apart at the seams, what is the fastest way I can communicate to my son the lengths to which he's going to have to go? Far Cry 6 leaves behind Far Cry 5's (and New Dawn's) Montana and heads for a Caribbean vacation in the fictional country of Yara, where things are, unsurprisingly, a bit chaotic. Far Cry 6's narrative director Navid Khavari tells us more about Diego Castillo, Antón's son. What we did with the trailer that was super-fun was that it's kind of a prequel of what's going to come in the game. You’re trying to figure out the world, and what does it all mean, and ‘Do I hate my parents, do I love my parents,’ and we really wanted to capture that with Diego, that not only is this kid grappling with the struggles of being a teenager, but he’s doing as the son of a dictator, which adds a whole layer of complexity to explore. Once we had the idea, the crux of the idea of we want a dictator who has a father-son dynamic, everything sort of flowed from there. What was especially exciting working on the trailer with Giancarlo and Anthony Gonzales is, it’s kind of a prequel, a way to tee-up the story. Here's how I'm going to snap you out of it.” I think the crucial line in that trailer is when Antón tells Diego, “Prove it,” at the very end. Far Cry 6 é um futuro jogo eletrônico de tiro em primeira pessoa desenvolvido pela Ubisoft Toronto e publicado pela Ubisoft. To have a revolution that begins in the farmlands, begins in the jungles, and having that ultimate goal of taking the capital city, which is so critical to any revolution, is really interesting. Far Cry 6’s story is about combating fascism, and you are playing as a member of the anti-fascist movement. Le français Ubisoft semble donc incapable de faire une annonce propre puisque le futur Far Cry 6 est apparu sur le PlayStation Store de Hong Kong bien avant son officialisation prévue pour demain durant la conférence en ligne dédiée. You take this 13-year-old teenager, and what Anthony Gonzalez did that was brilliant was that he communicates that conflict. So that's a whole layer pressure as well! MORE: The Perfect Reveal Date for Far Cry 6 is Pretty Obvious. Tahle formulka by se ve Far Cry 6 opakovat neměla. That’s sort of the beginning of Diego's journey in the game. While Far Cry 6 leaked a few days ago, fans got their first official look at the game during the Ubi Forward event, showing off a new trailer and introducing Anton Castillo, the game's antagonist, and his son Diego. Switching gears to another character that you’ve introduced in Far Cry 6 that is sure to make an impression, please tell me about Chorizo, the wiener dog sidekick. Far Cry 6: la ville d’Antòn. Being able to run across rooftops, use back alleys, fight against some of the toughest opponents in the game in this setting, I think is really unique and fresh. Press alt + / to open this menu. And that really was the jumping-off point, because for our island of Yara, not only did we want to tell a story of a modern guerrilla revolution, but also we want to tell a story about an island that is almost frozen in time, like a living postcard from the ‘60s that players can experience and walk through. Far Cry 6 is slated for release on February 18, 2021 for PS5, Xbox Series X, PS4, Xbox One, Stadia, and PC (through the Epic Games Store, Uplay, and UPLAY+). And on the gameplay side, the verticality is a complete game-changer. This is, in general terms, the main plot of Far Cry 6, ... you talk about guerrilla warfare," explained narrative director Navid Khavari on the Ubisoft blog. It's clear that the revolution is an important aspect of Far Cry 6, not just in terms of gameplay or narrative, but at a much deeper thematic level. We sat down with Narrative Director Navid Khavari to discuss Far Cry 6 characters Antón and Diego. In an interview with GameRant, Far Cry 6 narrative director Navid Khavari said the game will be set in the present day, but will look like the 1960s because Yara has been "frozen in time" since then. 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